Tapli is a Watch & Earn rewards android/ios app where users earn points by watching short sponsored videos and completing simple offers — then redeem those points for airtime top-ups, data bundles, and services. The design focuses on clarity, trust, and a premium dark UI while keeping the earning loop fast and motivating.
My role: End-to-end product design (UX flows, information architecture, UI system, key screens, and interaction states).
Timeline: 6–7 weeks
Platform: Mobile (iOS/Android)
Deliverables: User flows, onboarding, key tabs (Home/Watch/Offers/Redeem), UI kit
Tools: Figma
Rewards apps often struggle with trust (Is this real? Will I get my reward?) and friction (too many steps before the user earns anything). Tapli needed a flow that feels reliable and premium, while making the earning and redemption journey obvious at a glance.
Users must instantly understand: how many points they have, what they can do right now, and what they can redeem.
Onboarding → Home (balance + quick actions) → Watch (available videos) → Offers → Redeem (catalog).
Dark cards, progress bars, CTA buttons, list rows, reward chips, and states (available / unavailable).
Typography hierarchy, spacing, and a clean accent gradient used on CTAs and key highlights.
The UI emphasizes a clear points balance, a motivating daily progress indicator, and strong “Watch Now / Redeem” CTAs. Reward items use availability states (enabled/disabled) to set expectations and reduce frustration.
A premium, conversion-friendly rewards experience that makes the value exchange obvious: watch short ads, earn points, redeem real utilities (airtime and data). The design system is ready to scale into more offer types, personalized recommendations, and expanded rewards categories.